The Legend of Final Fantasy IX: Creation - Universe - Decryption by Collective
Author:Collective, [Collective,]
Language: eng
Format: epub
ISBN: 9782377843022
Publisher: Third Editions
Published: 2020-02-24T05:00:00+00:00
RELEASE AND RECEPTION
In the end, over 300 people worked on Final Fantasy IX (including contractors outside of Square): they worked for over a year and a half; designed around 180 backgrounds for battles; 200 monsters; around 70 main characters and summons; 100 weapons; 130 items; 200 inhabitants of the worldâs cities and 50 side characters modeled; the list goes on. The game was released in Japan on July 7, 2000, in the United States in November of the same year, and finally in Europe in February 2001. A notable detail is that the entire game was optimized to run on the PS2, offering faster disk access times and textures with better renderings (the development team had to specially rework them and redo many backgrounds). In the end, the game was very well received by critics, who were generally delighted by the gameâs return to the seriesâ roots (Famitsu, for example, gave it a rating of 38/40).
However, while FF IX is the game that gets closest to Sakaguchiâs vision of what a Final Fantasy is supposed to be, as we mentioned in the introduction to this chapter, itâs worth noting that the game resonated less with players. In spite of its many positive qualities, FF IX was less successful than the other two installments released for the PlayStation: 5.3 million copies sold worldwide â a great success in absolute terms, yes, but just half of Final Fantasy VIIâs sales and significantly less than the 8.15 million copies sold of Final Fantasy VIII.
First, these results can be explained by an unfavorable sales environment: Enixâs smash hit Dragon Quest VII was released just a month later, consuming the attention of Japanese gamers (at the time, the series had rarely been released outside of Japan). There are other possible explanations for the more muted response to FF IX: for starters, the arrival of the PlayStation 2, which rendered Sonyâs previous console and its games less attractive. The most probable explanation, however, is one that the creators themselves had foreseen: a significant segment of players was disappointed with the game. It didnât appeal to them because, in their opinion, it diverged too far from the two previous games, which had made them fall in love with the saga (a very common case among Western players). FF VII and VIII offered settings that were closer to science fiction than fantasy, as well as universes with a darker ambiance. With its return to SD style and a brighter color palette, Final Fantasy IX bucked the trend of ârealismâ that would guide the evolution of future role-playing games. The cartoon-like characters such as Vivi, Freya, and Quina perhaps seemed more old-fashioned and childish than Cloud, Squall, and the like.
Others â the old-school RPG fans â also reproached the game for having too many cutscenes, as was also the case with the eighth installment. The style of combat was also heavily criticized, particularly because of its âlimitsâ system, which was viewed as poorly designed in many respects: the âtranceâ
Download
This site does not store any files on its server. We only index and link to content provided by other sites. Please contact the content providers to delete copyright contents if any and email us, we'll remove relevant links or contents immediately.
Ada | Ajax |
Assembly Language Programming | Borland Delphi |
C & C++ | C# |
CSS | Compiler Design |
Compilers | DHTML |
Debugging | Delphi |
Fortran | Java |
Lisp | Perl |
Prolog | Python |
RPG | Ruby |
Swift | Visual Basic |
XHTML | XML |
XSL |
Hello! Python by Anthony Briggs(9865)
OCA Java SE 8 Programmer I Certification Guide by Mala Gupta(9755)
The Mikado Method by Ola Ellnestam Daniel Brolund(9745)
Algorithms of the Intelligent Web by Haralambos Marmanis;Dmitry Babenko(8256)
Sass and Compass in Action by Wynn Netherland Nathan Weizenbaum Chris Eppstein Brandon Mathis(7743)
Test-Driven iOS Development with Swift 4 by Dominik Hauser(7739)
Grails in Action by Glen Smith Peter Ledbrook(7665)
The Well-Grounded Java Developer by Benjamin J. Evans Martijn Verburg(7514)
Windows APT Warfare by Sheng-Hao Ma(6495)
Secrets of the JavaScript Ninja by John Resig Bear Bibeault(6376)
Layered Design for Ruby on Rails Applications by Vladimir Dementyev(6241)
Blueprints Visual Scripting for Unreal Engine 5 - Third Edition by Marcos Romero & Brenden Sewell(6111)
Kotlin in Action by Dmitry Jemerov(5017)
Hands-On Full-Stack Web Development with GraphQL and React by Sebastian Grebe(4295)
Functional Programming in JavaScript by Mantyla Dan(4016)
Solidity Programming Essentials by Ritesh Modi(3836)
WordPress Plugin Development Cookbook by Yannick Lefebvre(3611)
Unity 3D Game Development by Anthony Davis & Travis Baptiste & Russell Craig & Ryan Stunkel(3561)
The Ultimate iOS Interview Playbook by Avi Tsadok(3529)
